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Names for the splits in a story about my uncle game
Names for the splits in a story about my uncle game












Not to mention that James Macavoy is bang on (what a great performance, love Joaquin Phoenix, but not sure he would have been quite so awesomely intense as Macavoy was). The cinematography is wonderful, the story is intense and gripping. His ability to totally freak you out without being terrifying to keep you fascinated, yet completely confused, it's all just so much fun! Not sure how his films can be so slow yet so gripping and FUN! This one is bang on. However, I stopped watching him after the Happening, (which was really quite a terrible movie. Rating: 6.M.Night Shyamalan is one of those filmmakers that you either love or hate, and I definitely love his work. That happens all too rarely, however, and instead the game breeds repeated frustration brought on by the difficulty of figuring out where the protagonist should grapple, why he can't, or what to do about it. When the game lets its main character race through the world, bounding across chasms and flinging himself here and there with the grapple, it is really wonderful. The core failures of A Story About My Uncle have little to do with narrative, however, and more to do with fundamentals of design. A Story About My Uncle also has a conspicuously weird insistence on not revealing the main character's name, for no apparent reason. This makes everything sound a bit awkward, and neuters the game's better lines.

Names for the splits in a story about my uncle game full#

They know the words well enough so that the game is perfectly intelligible, but the dialogue is full of odd pauses and strange rhythms. The voice actors also don't seem like native English speakers. The writing is a touch off everywhere, and bizarre phrasing occasionally crops up-in one instance the narrator seems to imply he was hatched from an egg. However, some of the youthful adventure is lost by not being able to see the kid or his reactions to the story's incredible events. Fortunately the game's visuals lend it a lot of flavor-with the exception of a final level set in some ice caves, the landscapes are beautiful and the two towns have distinctive charms. It's narrated by his adult self, the scale problems prevent any real sense of the protagonist's size in play, and the character himself only appears onscreen as a hand in a glove. The protagonist is a child, but almost nothing about the game lets this show. The choice to make the game first-person also drains the adventure of some personality. The choice to make the game first-person exacerbates the problem because it removes the cue of the character's own size.

names for the splits in a story about my uncle game

Also, things like absolutely enormous windmill blades or other graphical effects make distances very difficult to judge. There's a lack of elements that reach across the screen and impose scale on these rocks. Its landscape is completely alien, and the floating and rocks and islands that compose it are all of different sizes, and frequently hanging in air.

names for the splits in a story about my uncle game

This environmental miscommunication happens because the game lacks reference points. On several occasions I died trying to make my way to points that were completely out of reach. I found myself consistently misjudging what ability to use, where and how long I should grapple, or even where I should be trying to go. The game never manages to effectively communicate scale or distance, and doesn't leave a lot of padding to account for these problems. Alas, the essential experience of playing A Story About My Uncle is clicking frantically on a surface that looks like it should be in range to grapple, but isn't. If this sounds like an recipe for creating fluid and exhilarating traversals across fantastic landscapes, well, that sometimes happens. Further along, rocket boots and an ability to recharge the grapple mid-jump show up. Within short order the game's protagonist can jump incredibly high and use a strange grapple ray to tug himself towards faraway objects or swing along behind them. Initially the suit can just break falls, but it rapidly gains new abilities. Looking for his adventurer/scientist uncle one day, he find an "adventure suit" and a portal to another world before embarking upon a first-person platforming adventure that's a bit too frustrating to be enjoyable. WTF We can't give this main character a name?ĭespite what the title might imply, A Story About My Uncle is really a story about a nephew.

names for the splits in a story about my uncle game

LOW Crossing a room full of floating blocks, then immediately turning around and crossing the same room of falling blocks.

names for the splits in a story about my uncle game

HIGH Jumping from windmill to windmill in Star Haven.












Names for the splits in a story about my uncle game